At the end of each block, every player who appeared in games during that block has a chance of suffering an injury. The probability is calculated as:
```
P(injury) = Base Rate x Usage Factor x Block Factor
```
### A.1.1 Base Rate
The base injury rate reflects a player's inherent injury risk based on their Strat-O-Matic injury rating:
```
Base Rate = 0.010 + (Effective Rating x 0.0125)
```
Where:
- **Effective Rating** = Injury Rating for position players
- **Effective Rating** = Injury Rating + 1 for pitchers
Pitchers receive +1 to their effective rating because they are inherently more prone to injury than position players. Approximately half of all pitchers have a 0 injury rating on their Strat card.
| Injury Rating | Position Player Base Rate | Pitcher Base Rate |
|---------------|---------------------------|-------------------|
| 0 | 1.00% | 2.25% |
| 1 | 2.25% | 3.50% |
| 2 | 3.50% | 4.75% |
| 3 | 4.75% | 6.00% |
| 4 | 6.00% | 7.25% |
| 5 | 7.25% | 8.50% |
| 6 | 8.50% | 9.75% |
### A.1.2 Usage Factor
The usage factor adjusts injury probability based on how heavily a player has been used relative to their expected workload:
```
Usage Factor = e^(alpha(U - 1.1) + gamma(U - 1.1)^3)
```
Where:
- **U** = Actual Usage / Expected Usage
- **alpha** = 0.2 (linear coefficient)
- **gamma** = 4 (cubic coefficient)
- **e** = 2.71828 (Euler's number)
**Expected Usage** is pro-rated based on games played:
```
Expected Usage = (MLB Season Usage x Games Played) / 162
```
The formula is designed so that:
- At normal usage (U <= 1.1), the factor stays near 1.0
- Above 110% usage, risk increases exponentially
- At 150% usage, risk roughly doubles
- At 200% usage, risk increases approximately 5x
### A.1.3 Block Factor
The block factor accounts for survivor bias - players still healthy late in the season have demonstrated durability:
```
Block Factor = 1 - (beta x B / 14)
```
Where:
- **beta** = 0.2
- **B** = Current block number (1-14)
| Block | Block Factor |
|-------|--------------|
| 1 | 0.986 |
| 7 | 0.900 |
| 14 | 0.800 |